About Nook
Why Nook exists
Interactive fiction lives in too many places at once. Works in progress are discussed in long forum threads with no standard information about the story itself, finished games are scattered across general game stores, and the support that keeps authors writing usually happens somewhere else entirely.
Nook puts those pieces together: a library where every work has a proper page, a discussion thread that belongs to it, and a way to support the author, all in one place and built around the work rather than the platform.
How it works
- The library. Every work has a cover, a description and the same set of facts: status, length, chapters, last update, format and rating. You can browse and filter by any of them, and keep works on your shelf.
- Reading. Games play right in your browser. Authors publish versions as they write, and each version links to its changelog.
- Discussions. Every published work gets its own thread in the discussions, opened by the work's description. There are also spaces for craft, tools and general talk about interactive fiction.
- Authors first. Authors post updates in their own threads, and their latest words show on the work's page.
Formats
Nook hosts Twine (published HTML), Ink (compiled JSON), Scriffy and other self-contained HTML games. Upload the game together with its images and other files, as a folder or a .zip, and Nook takes care of the rest.
Supporting authors
Authors can offer supporter tiers, which unlock early versions and extras like Q&As and side stories. One membership covers all of an author's works. Paid memberships are still being built during the alpha.
Playing safely
Games are run from a separate address in a sandbox, so a game can never see your Nook account or act on your behalf. If something looks wrong, report it to the moderators.
Alpha
Nook is in early development. Things will change, some features are unfinished, and there may be bugs. Ideas, bug reports and questions are very welcome in Site Feedback.